Tuesday, April 2, 2024

Treasure Cruise Magic: the Gathering MTG Cards

treasure cruise mtg

It's also not a spell or ability, so you can use it in response to something with Split Second. Indestructible is very good, but if you can get Deathtouch on a creature with trample it only takes 1 point of damage to 'destroy' any creature (regardless of whether or not it dies), the rest goes over, so it has great synergy with Scavenged Brawler (and other Trample sources). You can always cast it for 5 mana, and it's not a terrible card in that form, but the Morph effect is one of the best ways to protect an individual creature (or to turn your opponent's block attempt into a blood bath).

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These are just a few low hanging fruit, if you need a bunch more (or cheaper ones) I could probably rattle off more. You'll still want Bolas's Citadel because you're never going to actually spend black mana to cast it and the card is just the nuts in Storm. Memory Jar is always fun with Hullbreacher and Narset, Parter of Veils, but Bolas's Citadel is like Yawgmoth's Will and Yawgmoth's Bargain in one card that can be Tinker'd for (especially with Sensei's Divining Top, Brainstorm, and Ponder). You'll still need Sphinx of the Steel Wind in your sideboard, which is another card you're never going to actually cast.

Cards that have synergy with Treasure Cruise

You can withdraw your consent for these messages at any time. For more information on our data collection and use practices, and managing your preferences, please read our privacy policy. Your Dig Counter increases by 1 for each Artifact from the Treasure Pile that is on the battlefield under your control. To start with, there's a few cards that have better Vintage equivalents. Leftover space from cutting those can be Red Elemental Blast, Pyroblast, or Flusterstorm.

Outlaws of Thunder Junction Commander

Countless delights drift on the surface while dark schemes run below.

Outlaws of Thunder Junction Quick Draw decklist

However, any deck playing blue now can easily keep up and even outpace them in terms of cards. Treasure Cruise also affects decks that try to deny their opponents cards. Jund uses Thoughtseize and Liliana of the Veil in concert with various 1-for-1 trades to force the game into topdeck mode where they can win by drawing more live cards. They can also use Dark Confidant to slowly gain an advantage. All of that fails when your opponent can just draw 3 at any time and undo all that.

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In that format, the most efficient way to gain an advantage in life was to play Goblins of the Flarg. That’s right, a 1/1 for 1 was one of the best red aggressive creatures available. Finally, Mercadian Bazaar, Subterranean Hangar, and Saprazzan Cove are my spiciest ideas for a deck like this, I will take no offense if you laugh at them, but you might be surprised by what they can do in a deck with a 6 mana Commander. Most Wanted, as well as having a whole load of artifact cards, contains 33 creatures which are almost all Outlaws of some kind (Assassin, Mercenary, Rogue, Pirate, or Warlock). How convenient then that when creatures that fit into this newly introduced type of batching deal damage to a player, Olivia, Opulent Outlaw creates a Treasure token. Quick Draw has a larger than average pool of instants and sorceries, and once you check out the deck’s face Commander (Stella Lee, Wild Card) that starts to make a whole lot of sense.

treasure cruise mtg

While the face Commander (Gonti, Canny Acquistor) incentivizes casting cards you don’t own, you’re certainly not lacking spells of your own. Grand Larceny still provides you an ample army of 36 creature cards, giving you lots of opportunities to have them damage players and set Gonti’s activated ability into play. Well, it’s simply the most efficient way to trade-in mana for cards. One mana and one card for 3 cards is a better rate than any other spell in modern. A control deck needs to gain an advantage in cards to win.

Outlaws of Thunder Junction (OTJ) Limited Set Review: Breaking News

Amoeboid Changeling can make any creature an army (to trigger Sauron). You might even try Maskwood Nexus, you can always choose not to wheel your hand away if you're happy with it (could be an issue if you're getting in with several armies in a turn). "The point of going over 60 is that I can afford to have more space in my deck so long as I keep the number of burn spells a certain ratio." When entering Storybook Circus, guests will stumble upon a casting call posted by Timothy Q. Mouse, seeking out a “Whiff-sistant” to join Dumbo’s newest act.

Latest decks with Treasure Cruise

Every comparable draw engine in the game is banned or restricted. However, the sheer power level of the formats means there's a better chance of non-curise decks being able to compete in life or mana well enough to overcome the card disadvantage. This deck was from a format where everyone was required to play at least five cards from each legal expansion.

I'd even consider it over the second copies of Past in Flames and Grapeshot. Four-player Commander battles featuring a new theme every week. Dig Through Time hasn't seen as much play, but it has the potential to similarly affect formats if Treasure Cruise is banned. With Treasure Cruise legal, control as we know it will never be viable in modern. That brings us to a card that’s been very controversial recently.

Dauthi Embrace is a nifty old card that can be very sneaky, you can use it to help opponents get in, not just to protect your creature from blockers. If you plan to attack and are in Red you might benefit from Berserkers' Onslaught, double strike on your entire board can be a very powerful effect. I've always liked the idea of evasive Changelings in this deck, the best being Changeling Outcast, but Mistwalker is also good, Mothdust Changeling less so but still interesting, evasion is really good on an Army in here. Taurean Mauler might be worth throwing in too, any of these is infinitely better than trying to use a token as the base for your army.

You need to be able to shuffle after using Brainstorm, Ponder,and Sensei's Divining Top. Capsize is cool because you can return the mind control enchantment in response to removal. Another thing I'd like to point out is if you're using Vexing Devil, you go max out the copies. I remember pro player and burn expert Patrick Sullivan once stated that the decision offered by the Devil only matters in the first couple of turns in the game. If you are a resident of California, you have the right under the CCPA to opt out of the sale of personal information to third parties. Use the options below to exercise this right, and please review our privacy policy for complete information on how your data is used and stored.

With this much built in discard you might look at the better Delve cards, Treasure Cruise and Dig Through Time come to mind immediately, both are pretty good card draw if you don't have to pay any generic mana in. Since Sauron discards your hand before he draws a new one you might want to look into some recursion effects, Black is very good at that kind of thing. Sheoldred, Whispering One is a nice easy-button recursion card that also hassles your opponents, but she is slow and a ton of mana, but you can reanimate her with something like Animate Dead or Reanimate. Since Sauron can make you a new token whenever someone casts a spell (if you don't already have one) you could use sacrifice based recursion effectively, Hell's Caretaker could do some work.

Mask of Griselbrand can work well as a draw source, it also gives two useful abilities for an Army. Fear from Shizo is probably better than First Strike in most metas, but First Strike is a very useful effect. Rogue's Passage is a nice budget card that can let Sauron or an Army get in each turn.

Articles and comments are user-submitted and do not represent official endorsements of this site. I also don't know how I forgot to mention Mind's Desire in my original post. That's the reason to play pure U/R Storm in Vintage LOL. Personal Tutor may also have a potential spot somewhere in this list. It grabs Tinker, Grapeshot, Time Walk, Mind's Desire, and draw 7s.

You don't need Faithless Looting because we have Paradoxical Outcome, Sensei's Divining Top, Gush, Dig Through Time, Treasure Cruise, and Brainstorm to choose from. Merchant Scroll also belongs in here, because you can use it to grab Ancestral Recall at the very least. Usually you want it to make sure you have protection in hand by grabbing countermagic.

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